Cromaticiencia
2018 | Autonomous University of Baja California
PROJECT
Theme: Interactive Toy Design.
Designers: German Ahrens, Orlando Gonzales, Marissa Beltran, Daniella Rabago.
Development time: 240 hours.
DESCRIPTION
We designed an interactive toy that teaches color theory to children through levers that represent the primary colors which can be combined to create more colors and the resultant is displayed. The theme is a science laboratory where the child is the protagonist, thus being a scientist. For its realization, the Arduino system was used, which is an open source electronic prototyping platform based on flexible and easy-to-use hardware and software. Thanks to the hardware extensions that Arduino has, the toy can give feedback to users between 5 and 10 years of age. This system is needed to control most of the planned functions that the toy will perform. It has interactive and intuitive interfaces with which the user can communicate with the system, being these activated with levers and horns.
PURPOSE
Teach and develop children's psychomotor and cognitive skills through the application of colors. What we want when teaching basic color theory is that the child is able to have a better attention response in his environment, concentration and memory, in addition to providing moments of fun and joy to his childhood.
PROCESS
The first stage of the project was to develop the kiosk design. This started with the payment device and associated hardware. Due to the variety of environments in which the device is used, we kept the design relatively conservative, but it still exudes a personality and a reflection of the brand. The device is interchangeable with 3 holder variants, to suit different usage scenarios. This includes a main kiosk stand, a lightweight floor stand, and a tabletop stand.
DISEGN